Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dumx.dll 9.18.13.1422]
    Renderer: NVIDIA GeForce 8200M G
    Vendor:   NVIDIA
    VRAM:     1036 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\CarTutorial - Copy\CarTutorial\Ultimate Super Speed Racer_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\CarTutorial - Copy\CarTutorial\Ultimate Super Speed Racer_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\CarTutorial - Copy\CarTutorial\Ultimate Super Speed Racer_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\CarTutorial - Copy\CarTutorial\Ultimate Super Speed Racer_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\CarTutorial - Copy\CarTutorial\Ultimate Super Speed Racer_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\CarTutorial - Copy\CarTutorial\Ultimate Super Speed Racer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\CarTutorial - Copy\CarTutorial\Ultimate Super Speed Racer_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\CarTutorial - Copy\CarTutorial\Ultimate Super Speed Racer_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.114 seconds
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\CarTutorial - Copy\CarTutorial\Ultimate Super Speed Racer_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\CarTutorial - Copy\CarTutorial\Ultimate Super Speed Racer_Data\Managed\Boo.Lang.dll (this message is harmless)
Shader 'PolyTerrain/Splatmap/Lightmap-FirstPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Lightmap-BaseMap' not found
